About Us

Eureka Exhibits, LLC is dedicated to developing innovative traveling exhibits for the museum industry, providing consulting services to clients, and providing quality affordable exhibit components to informal education institutions large and small. The driving passion of Eureka is making science facts fun and accessible through design, production, and marketing of quality museum exhibits.

Our unique focus is engaging the visitor with gaming style interactive software and integration of traditional artifacts. This integration of standard exhibit content with our custom built simulation experiences provides a greater level of visitor engagement than comparable exhibits. The role of interactive simulation and gaming as an educational tool is still evolving rapidly, but leveraging this technology is one of the best ways informal education can continue to provide entertaining and educational alternatives to the prevailing media clutter. Join us in leading the way.

  • At the US Space and Rocket Center, Be the Dinosaur helped exceed attendance expectations by over 30%! Bringing in over 67,000 visitors, averaging $14 per person in merchandise sales!
  • -99% of boys, and 94% of girls across the socioeconomic spectrum play video games (up from 92% of kids ages 2-17 in the 2005 Kaiser study). Pew Internet & American Public Life Project, September, 2008
  • -50% played games the previous day. Pew Internet & American Public Life Project, September, 2008
  • -76% play video games with others at least some of the time. Pew Internet & American Public Life Project, September, 2008
  • -Only 13% of parents believe video games have a negative effect on their child. Pew Internet & American Public Life Project, September, 2008
  • - 31% of parents report playing video games with their children. Pew Internet & American Public Life Project, September, 2008
  • - "Gaming experiences are diverse and include significant social interaction and civic engage- ment." Pew Internet & American Public Life Project, September, 2008