| Videotopia Hosting
Institutions
Pittsburgh, PA - The Carnegie
Science Center (premier/test run) - 6/15/96
- 9/15/96
Philadelphia, PA - The Franklin Institute
Science Museum - 6/20/97 - 9/1/97
Washington, DC - The National Press Building
- 1/31/98 - 4/30/98
Tampa, FL - Museum of Science and Industry
- 6/6/98 - 9/7/98
Dallas, TX - The Science Place - 9/25/98 -
1/5/99
Baltimore, MD - Maryland Science Center -
5/29/99 - 9/6/99
San Antonio, TX - Institute of Texan Cultures
- 8/12/03 - 11/02/03
Singapore - Singapore Science Centre - 10/21/04
- 2/14/05
Examples of Exhibit
Television Coverage
Examples of Videotopia
Press Coverage
USA
Today – pdf format (800 KB) “The
fact is, the exhibit isn’t just fun.
It’s fascinating. For one thing, it
drives home in a very tangible way how far
computers have come in a fairly short time.”
Ticket
Magazine – pdf format (2.5 MB)
“First, you must know that I am no fan
of video games. So what was I thinking coming
to Videotopia, the Franklin Institute’s
interactive celebration of video games? But
I’ve come to trust the great science
museum to make a believer out of me…
It was an exhilarating ride and more pure
physical fun than I’d had in years…
Visit this remarkable show!”
Forbes
Magazine - pdf format (3 MB) “Feinstein
founded a company… dedicated to setting
history straight through an informational
website (www.videotopia.com) and the traveling
exhibit, Videotopia that packed in crowds
at Philadelphia’s Franklin Institute
and Pittsburgh’s Carnegie Science Center…”
Star
Ledger – pdf format (1 MB) “Part
Arcade, part quiz, part history lesson, Videotopia
features virtually every important game in
the history of the medium.”
Dallas
Morning News – pdf format (22 KB)
“Like a multimedia time machine, Videotopia
offers the chance to retreat into a lost world.
As Videotopia’s collection goes on,
black and white bursting into color, crude
outlines becoming ever more complex characters
and a flat two-dimensional world adding an
eye-tricking third, an archaeological time
line tracing the computer’s development
is created.”
Sample Exhibit Testimonials
Franklin
Institute Science Museum – pdf format
(600 KB) “The exhibit – the
history of videogames – is complete
and informative and the nostalgia visitors
felt at the exhibit was authentic… we
are pleased with the decision to offer this
exhibit to our visitors and found that our
attendance increased compared to [the previous
summer].” – Janet
Kamien, Vice President.
The
Science Place, Dallas, TX– pdf format
(1.3 MB) “I admit to being a bit
skeptical early in our considerations –
a serious show featuring arcade games? But
you were right, once I saw it I completely
changed my mind. Not only have you done a
thorough and accurate job telling the story
of the development of electronic games, a
genre tightly woven into popular culture,
you’ve managed to do it in a fun and
informative way…” – Jeff
Courtman, Vice President of Exhibits.
Singapore Science Centre –
(pdf article coming soon) “We
are pleased to have brought Videotopia to
Singapore, the exhibit was educational and
a real treat for our visitors.” –
Anna Tan Kim Teng, Events Manager
Exhibit Description
VIDEOTOPIA explores humanity's
first giant leap into interactive electronic
media - - the videogame. Understanding this
often overlooked technology is necessary if
we are to make informed choices about the
evolving uses of computers and videogames
-- today, and as they develop with the technology
of the future. VIDEOTOPIA explores such areas
of relevant cultural influence, in addition
to the science and applied technology behind
the games.
Videogames are largely responsible
for the widespread acceptance of computers
by the public. The exhibits and displays in
VIDEOTOPIA communicate the impact these games
and their technology have had on our culture.
A walk through VIDEOTOPIA engages each visitor
in the worlds that support the worlds of virtual
reality, videogames, artificial intelligence,
and computers. Three areas of exhibits explore
the artistry, technology, and human experience
of interactivity.
The ease with which these
games illustrate the importance of varied
technologies is astounding. Each example of
videogame technology and design expression
in VIDEOTOPIA is accompanied by an intensively
researched "Info-pedestal" which
not only explains what each advance in technology
and design actually "does" for the
game and therefore the user, but also places
the machine in its own historical and sociological
perspective.
Please do not confuse VIDEOTOPIA
with some random selection of old videogames
and a loose framework of content. In addition
to theatrical displays and multimedia stations,
original design documents, and materials from
the beginnings of the industry, VIDEOTOPIA
is a careful selection of machines that provides
the only easily visualized representation
of the evolution of computing technology.
VIDEOTOPIA was born
out of the desire to teach and entertain,
to enlighten as well as preserve.
"The games of a people
reveal a great deal about them." - Marshall
McLuhan
"I don't believe anyone
ever expected videogames to have such a fundamental
impact on our society in so many areas. [They]
have become an integral part of the fabric
of American life, changing the way we think,
the way we learn, and the way we see the future."
- Dr. Christopher Geist, Chair
of the department of Popular Culture at Bowling
Green University, member of the Videotopia
Advisory Panel.
"Videogames are not for
us. They're here to entertain the television."
- Mel Brooks
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