learning + entertainment

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Kids gravitate to informal learning opportunities that captivate their imaginations and utilize creative and entertaining delivery methods which (dare we say!) do not resemble “school”.

Eureka Exhibits has been a pioneer in creating “learning+entertainment” experiences for science centers and museums, utilizing "the language of modern youth": video games.

We create platforms to captivate young people and shape their understanding of complex ideas, using a combination of virtual interactive simulations, traditional exhibits, and motion platforms.

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scientific accuracy & integrity

To create detailed and scientifically accurate simulations, Eureka Exhibits collaborates and works with leading scientists, engineers, academics and interactivity experts - whether Cretaceous ecosystems, the surfaces of other planets, theoretical spacecraft, historical log rafts - or any other

Eureka Exhibits is honored to be a NASA Space Act Agreement partner, and privileged to work with numerous NASA scientists and engineers around the country in developing Be the Astronaut.

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flexibility

With more than a decade of experience working with museums small and large, Eureka Exhibits specializes in solutions for exhibition spaces of all sizes that save time, effort and money.

  • Our travelling exhibits are turnkey, modular, customizable, and can fit nearly any exhibition space (big or small). Our installation process is simple and straightforward. All of our exhibit interactives can be re-housed in formats to suit your venue’s needs.

  • Our patented modular display system is the definition of flexibility, designed to provide an elegant solution that overcomes the challenges of every unique exhibit space.

  • Our design and fabrication services deliver high quality and affordable solutions for venues of all sizes. Read more

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interactive simulations

Eureka Exhibits is unique in the exhibition world with its offering of interactive simulations designed to educate. The medium of video games is a compelling platform to deliver learning and shape understanding of complex ideas.

Kids - and users of all ages - learn when they play these simulations because they are driven to be successful in the virtual / simulated world.

With Eureka Exhibits’ virtual experiences, the learning goes home with them, and has meaning outside the game.

Eureka Exhibits | Management Team

The Management Team for Eureka Exhibits pairs the creative talents of Keith Feinstein with the sales and marketing expertise of Mark Kirby.

Keith is an accomplished exhibit developer, artist, writer, and renowned expert in the field of video games, consulting for a variety of major companies including Microsoft, AMD, and Atari.

Mark brings more than two decades of professional sales experience, and has successfully launched a number of diverse entrepreneurial ventures.

Our first venture, The Electronics Conservancy, developed and successfully toured the Videotopia traveling exhibit to science and technology museums throughout the U.S. and internationally. The skills and experience gained from this project were instrumental in the success of “Be the Dinosaur”. We have an established network of contractors to assist in all phases of exhibit design and fabrication, and maintain active correspondence with advisors from diverse fields of endeavor who share our passion for informal education.

”Be The Dinosaur” is truly a revolution in scientific education. The exhibit combines the immersion and engagement of a state of the art video simulator with the educational value of a rigorously researched scientific exhibit, propelling the user on an educational safari of unparalleled excitement and depth.
— Eugene Jarvis
 

Directors

 

KEITH FEINSTEIN
Manager of Exhibit Development, Creative Director

Keith is an exhibits producer and developer, writer, illustrator, and entrepreneur with a proven track record in anticipating upcoming trends. He created, wrote, and sold a TV series to A&E Networks and co-founded and created “Videotopia,” the international traveling museum exhibit on the history of interactive electronic entertainment which toured many of the country’s most prestigious institutions and is still sought out today having recently appeared at the National Science Centre of Singapore and at the Hollywood Bowl in conjunction with an orchestration of videogame music performed by the L.A. Philharmonic.

A nationally recognized expert on video games, Keith has been invited to discuss videogames and culture before the N.Y. State Senate, appeared as a featured guest numerous times including “CBS This Morning,” the History Channel’s “Modern Marvels,” CNBC, and on many local news broadcasts. He has been featured in Forbes Magazine (2/28/98), USA Today, the Wall Street Journal, MIT Technology Review, SPIN Magazine, TICKET magazine, and many newspapers across the country.

Additionally, Keith has served as an expert advisor for organizations such as Microsoft, Intel (for their “One Digital Day” project), the U.S. Post Office (for the ‘Celebrate the Century Postage Stamp series), Digital Eclipse and ACM Siggraph (the organization tasked to promote the generation and dissemination of information on computer graphics and interactive techniques.) among others. In addition, his writings and Videotopia itself, its materials, site and info is regularly used in teaching classes on videogames and digital entertainment in society and culture at M.I.T.

MARK KIRBY
Operations Director, CEO

Mark has over 20 years of experience in sales and marketing with such companies as A.C. Nielsen, Merck, and Johnson and Johnson. Mark is the co-founder and co-creator of Videotopia and The Electronics Conservancy, dedicated to the preservation and maintenance of the history of interactive entertainment and technology, and to promoting increased awareness and examination of their significant impact on modern society and culture. Mark’s passion for education, preservation, and technology led him to partner once again with Keith to form Eureka Exhibits in 2005.

Mark manages all phases of exhibit fabrication, sales and marketing, and business development for Eureka Exhibits. In addition to managing the ongoing tour of “Be the Dinosaur”, he is developing a number of key partnerships to expand the reach of Eureka Exhibits’ unique technologies, and to leverage the impact of “Be the Astronaut” to continue expanding the role of gaming in education.

EUGENE JARVIS
Partner, Interactive Design Legend

A recipient of the the IGDA Lifetime Achievement Award for video game development, Jarvis is a pioneering and prolific video game developer. Best known for his games Defender, Robotron 2084, Smash TV, and the Cruis’n series of driving games, Jarvis got his start in games at Atari with Nolan Bushnell in the 1970’s. A longtime designer for Midway Games, he is now studio chief at the independent arcade game design studio, Raw Thrills. Raw Thrills’ recent releases include The Fast and the Furious Drift, SuperBikes, Target: Terror, and Big Buck Hunter Safari. He is thrilled to join Eureka Exhibits and to present the “Be The Dinosaur” simulation and exhibit to audiences.